Dragon Village
This was made for graded unit at college, so I made a small 2d platformer game. With the graded unit I need to demonstrate effective use of development tools, ensure game functionality, apply object-oriented programming, and to implement a 3D element. The game follows a dragon on a quest to save its village and players must defeat bosses to win.
I developed the game in Unity and designed the main menu, including a fully functional options menu. Initially, I attempted to add a cutscene, but due to technical issues, I opted to include a story and controls screen instead.
I designed and developed the first level, then expanded on additional levels later. Each level features enemies, health boxes, and a challenging boss encounter. To enhance the game's visuals, I implemented character sprites with bone-based animations and integrated a parallax background.
For gameplay mechanics, I programmed the player character with abilities such as gliding and fire breathing, along with a health and mana system.