Perilous Playdate
This was made at uni for the Integrated Project 3 model. We got a client who wanted a squid game style VR multiplayer game. So we discussed to do children playschool games and the games we chose to try to implement was the what's The Time Mr Wolf, glass bridge, duck duck goose games. In the end we only got the first two game implemented.
The story of the game is that you trapped inside a little girl's nightmare, and you have to play a series of games so you can escape. The first game was based on the What's The Time Mr Wolf game, where you have to get to the end of the lane and grab a bone and try to get back and drop the bone into the grave, all without getting caught by the wolf. The second game which was based from the glass bridge game, is where you have to try to get to the different islands without trying to fall. While the tiles disappear after being stepped on a couple of times.

My Role was a programmer, I set up the GitHub so we could collaborate efficiently, manage versions, and track our project's progress. So we brainstorm game ideas, and we decided to start on the What's The Time Mr Wolf game. I worked on the item spawning at the end of the lane and getting the VR hands to grab the item. After that I worked on the player death script for when the player gets caught by the wolf.
We did a few tests with multiplayer at university's VR lab and at our homes. I decided to work on the second game, which was the glass bridge game. I was working on the seconded version of it and I worked on the glass tile disappearing after users stepped on it a few times and resetting the tile after a while. I fixed the gravity on the player as they didn't fall when the glass tile disappeared. I then added a bottom platform for players to fall onto with teleports for players to get back up to the main islands. The designers wanted to change how the glass tile shows how broken it is, so I added a function to change material instead of changing colour. I added audio to the scene and made a ghost player for when you fall so the other players know you are still there in real life.
The game was featured in GCU student newsroom! The article describes a group of students from the Computer Games department collaborating with VR Party Arena to design a virtual reality game based on Squid Game as part of their course project. Check it out here.
Here is the link to the game.